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Post by volkert on Aug 23, 2017 17:25:06 GMT -4
On a strikeout rolled with matching dice, (Three 1's, Three 2's, Three 3's, Three 4's Three 5's or Three 6's) the catcher fails to catch the ball on a third strike, and first base is open, or there are two outs, then the batter becomes a runner. (This is the MLB rule) Defense will roll for the catcher's pass ball rating. If the roll falls within his rating, then the defensive manager rolls to throw the runner out. Safe chances are calculated by using batter's running rating + or - the catcher's arm to see if they reach first base. T-Ratings are in effect just like stealing if a 1-3 is rolled. If it falls within 1-3, check T-rating for an overthrow. Also, the catcher may hold they ball and concede 1B to the runner. The defensive manager may hold they ball and concede 1B to the runner, if they don't like the odds. (Example running 16 and a +3 catcher's arm...) All other runners hold, unless forced.
With bases loaded, the defensive team has the option to get the easiest out by throwing to first to get the batter, (running speed + or - Catchers arm) or try to touch home plate for the force. Running Speed of runner on 3rd. (No calculation for catcher's arm)
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